Android Market Share- What Does This Mean For The Future of Interface Design

Android is currently estimated to occupy 75{d7041c4e6afa026de24506851a219ca5610a5f906e2b398ac18672c13da8fb92} of smartphone devices shipped. With renewed interest in the Samsung Galaxy III, exactly what does this mean for mobile app designers? With iOS apps, designers have to accommodate the iPhone and iPad. Even apple products became more complex for development with the release of the iPhone 5 and iPad Mini, but this is nothing compared to the various shapes and sizes of Android devices around mobile devices. This definitely plays a role in making the interface design so that the application can be run using these units.

Interface design conceptualization for Android
The general consensus among designers is to build small, medium, and large Android devices. Designers will most likely choose popular devices, like the Samsung Galaxy III for example as a guideline. Often it is best to style them in advance for your smallest interface design, to help you minimize the number of unnecessary elements with your UI. After they have prepared the core elements, they can then choose the appropriate form of interaction.

Scaling interface design
The next challenge is to adapt the smaller interface design to the larger device. With a website, for example, the UI design is centered around the screen, so that the same glory can be seen by individuals owning both widescreen and standard desktop screens without sacrificing usability and font size, for example. With mobile devices, locations where the screen is already small, it is ideal to scale the interface design to fit the entire screen whenever possible.

User testing of interface design
Ultimately, the usability of your app should take priority over other design features. To determine whether you want to scale your app to different devices, or use the same user interface design and center it on a larger screen, see how users respond in user tests. You can do this simply by creating a wireframe with a prototype tool that can be simulated on a mobile device. You may find that larger mobile device users are used to having bigger buttons, for example and I found it difficult to work around this using a small UI design. On the other hand, for some large devices that don’t fit the exact measurements you planned, there are formatting issues. Navigation is very important in user interface design, so make sure it is optimized for all of these devices.

All mobile providers use mobile devices of different sizes, and just with the trend, this is unlikely to change. It is very important to find a design procedure that works for you and that you can measure your design as easily as possible. User testing can be very helpful for getting feedback on a gui design. With this, it is possible to decide what scaling method is the most practical. Remember that navigation is very important for an optimized user experience. We need to wait and see what the future mobile hardware means for our graphical user interface design.